Wednesday, November 24, 2010

Tactical Problem for Net/Wall Games

Tactical problem – winning the point

In this activity players will be learning the power shot in badminton.  Two players are needed in this game each on either side of the net.  One player will serve the shuttle cock high in the air over the net and then the opposing player then hits the shuttle cock with a powerful but accurate swing.  The shuttle cock must land in the court or no point is rewarded.

This activity will demonstrate serve location.  On one side of the net will be a player with the shuttle cock in the serving position and location. On the other side will be a holla-hoop and the object is to serve the shuttle cock into that round target to get a point.  You can compete between you and other players to reach a certain amount of points, decided before the game by the players or teacher.

Thursday, November 18, 2010

Tactical Problem for a Target Game

Tactical problem – aiming at targets to score
Each player must stand behind a line and throw a bean bag at a target which has holes each representing points.  The furthest away would be worth 3 points, the middle worth 2, and the closest 1.  The point of the game is to reach 21 points before the other player does.

Each player has a bow and a set of arrows.  Each player must take turns shooting their arrows at a target depending on where they hit the target determines the amount of points they will receive.  The target has five rings the middle is worth 5, next 4, then 3, 2, and then the outside ring worth 1 point.  The objective is to reach a certain amount of points before the other player does. The amount of points one must go up to is determined before the game starts by the players.

Tuesday, November 9, 2010


GAME PERFORMANCE ASSESSMENT INSTRUMENT

Evaluator                                                      Class  ________________________________
Game     3 vs. 3  Volleyball               
Observation Dates     a)                              b)                            c)                             d)                            e)                    
Levels of Performance
4 = Very Effective Performance: almost always observable
3 = Effective Performance: usually observable
2 = Moderately Effective Performance: observable in more than half of the student's attempts
1 = Weak Performance: observable in less than half of the student's attempts


Game Components
1.   Skill Execution:      The student passes the ball accurately (ball reaches the intended target) when serve
                                        receiving and serves the ball in court when serving.
2.   Decision Making:  The student uses the correct skill at the correct time (forearm pass on 1st touch;
                                        overhead volley on 2nd touch; hitting action on 3rd touch).
3.   Cover:                      The front row player remains on the net in blocking position when the ball is on the
                                        opposite side of the net; the back row players are in a low defensive position ready to  receive a ball that is returned.

Directions:     Observe the selected player(s) for 3-5 minutes, observing only performance related to the
                        above game components.  After the observation period, give each player a score from 1-5 on
                        each component.

Team/Players
Skill Execution
Decision Making
Adjust

   
E
  I
E
  I
E
   I

   







   







   












































This game performance assessment instrument is designed for volleyball players who are trying to improve thier passing, serving, and striking technique.  This assessment records the amount of efficient/appropriate skill execusion, decisions, and the players adjustments.  It also records the amount of inefficient/inappropriate skill execusion, decisions, and the players adjustments.  Recording the amount of efficient and inefficient tasks will allow the players to become more efficient when performing a task.