Tuesday, November 9, 2010


GAME PERFORMANCE ASSESSMENT INSTRUMENT

Evaluator                                                      Class  ________________________________
Game     3 vs. 3  Volleyball               
Observation Dates     a)                              b)                            c)                             d)                            e)                    
Levels of Performance
4 = Very Effective Performance: almost always observable
3 = Effective Performance: usually observable
2 = Moderately Effective Performance: observable in more than half of the student's attempts
1 = Weak Performance: observable in less than half of the student's attempts


Game Components
1.   Skill Execution:      The student passes the ball accurately (ball reaches the intended target) when serve
                                        receiving and serves the ball in court when serving.
2.   Decision Making:  The student uses the correct skill at the correct time (forearm pass on 1st touch;
                                        overhead volley on 2nd touch; hitting action on 3rd touch).
3.   Cover:                      The front row player remains on the net in blocking position when the ball is on the
                                        opposite side of the net; the back row players are in a low defensive position ready to  receive a ball that is returned.

Directions:     Observe the selected player(s) for 3-5 minutes, observing only performance related to the
                        above game components.  After the observation period, give each player a score from 1-5 on
                        each component.

Team/Players
Skill Execution
Decision Making
Adjust

   
E
  I
E
  I
E
   I

   







   







   












































This game performance assessment instrument is designed for volleyball players who are trying to improve thier passing, serving, and striking technique.  This assessment records the amount of efficient/appropriate skill execusion, decisions, and the players adjustments.  It also records the amount of inefficient/inappropriate skill execusion, decisions, and the players adjustments.  Recording the amount of efficient and inefficient tasks will allow the players to become more efficient when performing a task.

No comments:

Post a Comment